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Cut a Game Trailer

Mark the hit points before writing, and ship versions with the licence.

1 min read0 characters条目Work You Can FinishUpdated 2026-10-31

game trailerhit pointsversionslicensing

Tool profile

Kind
guide
Vendor
—
Form
案例
Platforms
通用
Price
不适用
Jobs
预告片配乐 · 版本裁切 · 授权确认
Verified
2026-10-31

What ships with the cut

A ninety-second master, cuts at sixty, thirty and fifteen seconds, and one vertical version. Each comes with a 48 kHz, 24-bit mix and stems, a hit point sheet with timecodes, and a clean version without the logo sound. Online placement is usually mastered to -14 LUFS with true peak at -1 dBTP; a festival or broadcast copy goes to -23 LUFS. The licence must name the trailer, the game, DLC, territory and term. "Promo use" on its own rarely covers a launch.

Hits, bed, tail

Sit with the editor and mark the logo, the character reveal and the release date as hit points, plus every place that must go silent. Generate in three blocks: the setup keeps one motif and some ambience, the build adds layers rather than melody, the release states the theme in full once. Align to timecode in the DAW, end the riser one or two frames before the hit, leave two seconds of reverb on the tail, then cut the versions.

Tools on the timeline

Make material in Suno or Udio; Udio is useful for loud and quiet takes on one motif. Place and mix in Pro Tools, Logic Pro or Ableton Live, and use Premiere or Resolve only to check picture. iZotope RX removes the intro and tail that generation leaves attached, Ozone matches loudness across versions. Split stems into low, mid, high and percussion so a platform can re-cut for pre-roll or vertical.

Four checks

VersionLengthMust keepCan lose
Master90 sThree hits and the full themeHalf the setup
Medium60 sLogo hit and themeFirst build
Short30 sRelease and tailAll of the setup
Vertical15 sLogo hitEverything else

Every hit lands within one frame of picture, at the same tempo and key across versions. Silence is real silence, not ducked music. The release sits no more than 6 dB above the section before it; push harder and platform normalisation makes the hit weaker.

Where trailers start to lie

The whole cut is loud, so the logo arrives with nothing left. The riser climbs four bars every time and is predictable on a second viewing. Generated tails drag into the next shot and expose the edit. Each version is generated separately and drifts half a beat, which shows when a platform swaps them. The licence says trailer only, and the launch and DLC need a new negotiation.

Listen in the library

RequiemC14:00强奏与合唱的爆发力,预告片第一个 hit 的力度参照(C1)Detailsfanfare for the common manC13:26铜管长音与定音鼓,logo 段落的收法(C1)DetailsGrande messe des morts H 75C13:40大编制铺开前的留白,爆发才有对比(C1)DetailsIn The Hall of The Mountain KingC10:48同一动机加速加厚,riser 的写法(C1)Details

All tracks from midicn-lib — inline badge is the license tier (C1 commercial / C2 non-commercial / C3 study only).

Along the same line

Sources

  • GDC Vault 的预告片剪辑与音频专题演讲(Game Developers Conference)。
  • 平台对贴片广告与在线视频的响度与文件格式公开规范。
  • 游戏音频行业组织 G.A.N.G. 的公开讨论。